Myco Core
Four modes:
>>> Campaign: A six-stage arcade style campaign
>>> Time Attack: A two-minute caravan scoring mode
>>> Boss Rush
>>> NEW !!! Reels: A casino style reels machine played for score featuring SHMUP waves as short minigames
IMPORTANT: There should be immediate feedback when you select the arrange and the game begins to load - a sound should play and you should get a LOADING message immediately - this has been set up but a bug stops this message appearing properly
Also, playing in Fullscreen mode is recommended as there are graphical issues otherwise (click the expand button in the bottom right for fullscreen)
!!!IMPORTANT!!!
!!!! Scores are place holder and not necessarily attainable !!!!!!
!!!! The Reels mode is experimental at this stage and the least developed !!!!
Keyboard and Gamepad supported.
Rebinds via Options Screen
Game mode: One Continue only
Keys: WASD, N: Coin, M: 1P Start, O: Shot, P: Auto, K: Bomb, T: Tate
Known bugs: Display issues outside of fullscreen mode. No feedback when loading
Known issues: Cannot move downwards when holding keyboard shot + auto (keyboard issue only)? Some kinds of keyboards may cause this issue, it does not seem to be an in-game bug
| Status | Prototype |
| Platforms | HTML5 |
| Author | Sarfodon |
| Genre | Shooter |
| Made with | Unity |
| Tags | 2D, Arcade, Bullet Hell, Indie, Shoot 'Em Up, Space, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Xbox controller, Gamepad (any), Joystick, Playstation controller |
Development log
- Coins, Animation and VFX Added35 days ago
- Reels Mode Added (Experimental)65 days ago
- Arcade, Boss Rush & Time Attack Modes Complete91 days ago
- Refactoring PassOct 19, 2025
- Towards Populating Stage 1-6 EnemiesSep 29, 2025
- Turrets & Tanks WIPSep 21, 2025
- Rebinds & Ranking/Rival System AddedSep 07, 2025
- Progress towards Button Remapping & Options ScreenAug 04, 2025

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