Turrets & Tanks WIP


This week the system for turrets and tanks has been turned back on, and extended to allow tanks to now be able to follow along a scripted path. The movement and firing logic for entities needed to be split out to allow this, but is now complete

Next week: The next step is to allow multi-part enemies in order to implement midboss and boss behaviour

This, and getting these next parts built should the allow: basic zako (basic flying enemy), heavy enemy and boss designs to be implemented down the line

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