Follow Sarfodon
Follow
Following Sarfodon
Following
Add To Collection
Collection
Comments
Devlog
Myco Core
←
Return to Myco Core
Devlog
Refactoring Pass
October 19, 2025
by
Sarfodon
Implementing full enemy behaviour required a substantial refactor of the movement and shot code, but this is now complete, allowing work on the actual enemy design to continue. The design now has oper...
Continue reading
Towards Populating Stage 1-6 Enemies
September 29, 2025
by
Sarfodon
Multi-part enemies, and basic behaviours for the stage 1 midboss and boss have now been implemented. This should serve as a base from which to build out placeholder enemies for all six stages. Over th...
Continue reading
Turrets & Tanks WIP
September 21, 2025
by
Sarfodon
This week the system for turrets and tanks has been turned back on, and extended to allow tanks to now be able to follow along a scripted path. The movement and firing logic for entities needed to be...
Continue reading
Rebinds & Ranking/Rival System Added
September 07, 2025
by
Sarfodon
Added in the full ranking/rival system. You are now given a grade; Bronze Silver and Gold and have a leaderboard of other (CPU) rivals. Rather than being arcade-style this version is more of an arcade...
Continue reading
Progress towards Button Remapping & Options Screen
August 04, 2025
by
Sarfodon
Changes made to the input system, working towards key/button remapping via an options screen and UI changes...
Continue reading
Prototype Ready
July 28, 2025
by
Sarfodon
Prototype Released First sketch of the game, looks like I started off with some major issues - the game speed was uncapped, unintentionally. Fixed now. NB there are no enemies or bullets yet - I'm con...
Continue reading