Towards Populating Stage 1-6 Enemies
Myco Core » Devlog
Multi-part enemies, and basic behaviours for the stage 1 midboss and boss have now been implemented. This should serve as a base from which to build out placeholder enemies for all six stages. Over the next week or two the plan is to build out prototype enemies:
turrets and tanks
zako (basic flying enemy)
heavy enemies
midbosses and bosses
This may involve a little extra work implementing and tweaking extra systems as needed, eg changes/additions to the enemy shot or movement systems
Myco Core
More posts
- Refactoring Pass7 days ago
- Turrets & Tanks WIP35 days ago
- Rebinds & Ranking/Rival System Added49 days ago
- Progress towards Button Remapping & Options Screen83 days ago
- Prototype Ready90 days ago
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