Refactoring Pass
Myco Core » Devlog
Implementing full enemy behaviour required a substantial refactor of the movement and shot code, but this is now complete, allowing work on the actual enemy design to continue.
The design now has operational Turrets, tanks, Zako, Midbosses, Bosses, and allows for enemies to have segmented/multipart designs
Myco Core
More posts
- Towards Populating Stage 1-6 Enemies27 days ago
- Turrets & Tanks WIP35 days ago
- Rebinds & Ranking/Rival System Added49 days ago
- Progress towards Button Remapping & Options Screen83 days ago
- Prototype Ready90 days ago
Leave a comment
Log in with itch.io to leave a comment.